Less than two months shy of its release on PS3, Fairy Fencer F is back with Fairy Fencer F: Advent Dark Force exclusively on the Playstation 4. While not just a remaster, Advent Dark Force adds a slew of new features and gameplay options including three new unique paths to adventure through the game (with new endings), double the party size, difficulty modes, and the addition of English subtitles. Recently gamers have begun to show hesitation towards buying remasters, often because they release at $60, the same price as a brand-new game, yet their only new feature is there upgraded graphics. It seems however, that is not the case with Advent Dark Force as not only does the game look much better, but it also has some awesome new features and content.
I have not played Fairy Fencer F on PS3 so keep in mind this review will be based on someone with a brand-new experience in the Fairy Fencer world.
Lately I found myself in somewhat of an RPG slump. Truthfully, this very discouraging as I find RPG’s to be one of my favorite genres. There’s nothing like sitting down thinking entire weekend–or week– grinding, leveling up, and progressing a good story. As of late, RPG’s just don’t seem to tickle the fun bone they use to for me. Perhaps it has been TOO much grind, or maybe not enough–or not good enough– story. Thankfully Fairy Fencer F: Advent Dark Force seems to have broken me out of that slump. For the first time in a while, I’ve not only found myself not wanting to put the game down but have also found myself eager and excited to jump back into the game when I’m not playing it. When’s the last time an RPG has given you that feeling?
Even though I never had the pleasure of playing the PS3 version of the game, I can say the game looks pretty good. While it is apparent some of the textures are just improved or upscaled PS3 models, they still look solid and some parts of the game make up for it. The world map and in town map appear hand-drawn and look very similar to say Odin Sphere.
The premise of Advent Dark Force is rather simple, but not one I’ve seen done before. Basically, ages ago, two major gods were at war: the Goddess and the Vile God. In the end, the Goddess one out, saving the world, but not without facing her own demise. Both entities still exist but have numerous magical weapons impaled through them that continue to seal their power away.
The main character, Fang, is wandering through town when he stumbles across a sword in a stone. Sound familiar? A man nearby tells Fang that rumor has it whoever can pull that sword out of the stone will have a wish come true. Hungry, Fang reaches for the sword and sure enough is able to pull it out. Suddenly, a fairy named Eryn appears claiming to be fused with the sword Fang just pulled out. Eryn goes on to tell Fang that sword he now possesses is called a Fury which is said to be magical weapons that missed their target back in the war between the Goddess and the Vile God. Eryn claims all the furies are inhabited by fairies each have their own mission.
Fang, simply hungry for food, is disappointed when Eryn tells him in order to grant his wish she must fulfill her mission: to save / reawaken the Goddess by obtaining 100 furies. From there, Fang and Eryn set out on an adventure to find the furies and unlock their power while attempting to unseal the Goddess. The game is very hub based with her being a central town with a shop and quest board. Scattered around the map are various dungeons that the player must unlock by dropping a fury on the world map that emits a pulse able to unveil hidden dungeons and provide buffs and debuffs within its pulse.
I think one of the most fun aspects of the game is that while the short-term goal is to level up, clear out dungeons, and obtain furies, there’s always also that endgame note in the back of your head that you must obtain 100 furies. New in the Advent Dark Force iteration of the game is the ability to instead unseal the Vile God, or even both.
The actual combat system is turn-based while being able to move around within a circular radius and attacking/using abilities on enemies and range. It’s very similar to the Hyperdimension Neptunia series. As you level up you will unlock new skills and abilities including an “ultimate” of sorts that allows you to “Faerize” once you have enough power saved up and fuse yourself with the fury / fairy you are currently using. Doing so powers you up and makes battles a lot easier.
Overall, Fairy Fencer F: Advent Dark Force is simply fun. In a genre that seems to be slacking lately, the game is a breath of fresh air. If you’re looking a for a fun and not super convoluted RPG with a solid story and classically polished yet still refreshing battle system, look no further. The superior iteration of Fairy Fencer F: Advent Dark Force is reccomended for all RPG fans. It’s legitimately one of the best RPGs on the PS4. Now, be right back as I go find some more furies!